It took me around a week, but I think I finally understand how I will texture my models for my Low-Poly Day project.
The process itself is very scuffed, I exported the UV's to photoshop and make the details in there, and use Illustrator for more complex shapes, such as rounded corners on rectangles. I just hope this process isn't too time consuming, but I shouldn't have to worry much as the deadline is in early June.